
Hello and Good Morning. I have been doing some open source programming lately for components for iOS Platform such as LibDiga that I have hack around for about 18 hours for newly-hip Mindtalk client.

Hello and Good Morning. I have been doing some open source programming lately for components for iOS Platform such as LibDiga that I have hack around for about 18 hours for newly-hip Mindtalk client.
Mobile manufacturers are in fierce race in recent days. The adrenalin feels like what happens when there’s Graphic Card Bubble in late 90′s and early 2000. The time of 3Dfx vs nVidia vs ATI. That sweet days! So, personally everybody had their preference of one manufacturer to another. Maybe because of its App Store, its unique UI, value to your business, or the user base. Everybody had different preferences. But there’s five things I would like to talk about as a developer. I will compare Apple, RIM, Nokia, and Android (as a sum of all manufacturers). With these considerations:
Hype is still growing around the photo service, Instagram. After it made appearance on Android platform and then it is sold to Facebook for US$ 1 Billion in cash and share. It’s like two superweapon strike. A scud storm followed by a nuclear missile like what happens in C&C Generals that I just played. But I digress.
Just played old games: Command and Conquer Generals: Zero Hour on my Macbook pro. It’s OSX porting by Aspyr. The 1.04 Updates looking good. I immediately recall my time back then when I played it in the Game Center when I was in the High School.
It’s quite surprising that Adobe want to get some slice of pie from its app ecosystem by offering Flash Premium Features. It will soon need licensing and royalty paid to Adobe. I’m not into flash game market. But I wonder its effects to existing Flash Ecosystem.
Another XCode news! Apple has released XCode 4.3.2 to the wild yesterday. It’s not a major release, just minor fixes and improvements. It’s available for download both from Developer Download Site and directly from Mac App Store. The file size is 1.8 GiB, make sure you have stable internet connection.
Finally, Angry Birds: Space! love. Available for iOS and Android came out last week. But why not Windows Phone? The Verge reports that The Mighty Eagle said, There’s no plan for it! It needs Microsoft to assist former Angry Birds porting to WP 7 and it was a major hurdle, the CEO of Rovio debunk it on news from reuters. Very problematic as two contradicting statements.
Bet let’s take that aside. Peter’s statement makes a lot of sense with me as an engineer myself. Porting from iOS/Android to WP7 sure needs new dedicated resources (time, money, human resource) to recode the whole game. Why? I’ll try to explain it in this post.
Note: This post is entirely my guess. I just fiddling with Angry Birds files on my computer. About the languages and libraries used by it from various sources.
USA patent cases are pretty f***ed up. A little known company named Varia Holdings, LLC, filing patent lawsuit to big boys Samsung Electronics and Research in Motion regarding a patent number 7,167,731 dubbed: “Emoticon input method and apparatus”